The work we do is serious.
That’s why we keep it fun.


We believe play leads to innovation. We want to do more than just survive on this planet— we want to thrive.

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Clients and Partners




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About FSD

Fun Stuff Design is an industrial design studio that focuses on sustainable materials and product innovation. We work with emerging science and advanced materials to turn early-stage technologies into manufacturable consumer products.

We provide hands-on industrial design, prototyping, and product development services that connect new materials with viable product applications.

FSD collaborates with science and technology teams to create physical products, experiential objects, and material-driven concepts. Our project work spans categories from material innovation to bio-based home goods, climate-friendly startups, and climate-focused materials.

Our studio emphasizes human-centered design and user experience. We support clients through the entire process from design and prototyping, manufacturing decisions, and pathways to market. We also engage with research questions around responsible material use, open-source technology, and the accessibility of bioengineered materials to creative practitioners.

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Our Team

Julian Goldman (he/him)

Founding designer


Julian is a designer and artist focused on the point at which novel technology and materials touch society.  He has followed this interest to work for a wide variety of clients designing everything from space suits to fishing gear, wearable knit sensors to fashion accessories. With a background in biology, he feels at home in the lab and has created unique and patentable IP through close collaboration with science staff, developing materials aimed at market fit and manufacturability.

Dierdre Shea (she/her)


Founding designer
Dierdre is an object designer with a background in ceramics, industrial design, and manufacturing. Her work centers on developing meaningful relationships between humans, ecosystems, and products to rethink and reform systems of mass production and material consumption. This focus has led her to widely varying design projects, seeking field-agnostic and radically compassionate approaches to the human experience.